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Blog




Feb 25, 2019


Feb 25, 2019


Feb 25, 2019


Feb 24, 2019
New stage in my life
Next months I will be focusing on my project "After Life". I'll be available for freelance jobs too :)
Aug 1, 2018


Humans are so dumb
Very interesting article about the psychology behind the lootboxes in videofgames. How many of these tricks have impact on you?...
May 3, 2018


Facebook site
https://www.facebook.com/comicafterlife/ Ei there! I have just created a facebook site for my project After Life. I will be adding my...
May 1, 2018


Key sequence
Everything started with this sequence, a 2 pages composition. A serial killer stabbing a man in a church. An intense and striking...
May 1, 2018


Tips for Onboarding
Are you designing an on boarding system for your game or app? Get some tips and avoid making things wrong. Have a look at this...
Apr 30, 2018


Defining the Art Style
Just another example of my process to draw Afterlife. I start drawing a basic shape and I end up with a piece of final art. This is...
Apr 29, 2018


Are you a UX Designer, UI Designer or UI Artist?
Have you wondered what is the difference between a UX Designer, a UI Designer and a UI Artist? Many companies merge all these roles into...
Apr 28, 2018


Visual composition in 2 Pages
After Life is meant to be a comic with a strong visual impact. In order to achieve that, I am designing 2 pages compositions, leading the...
Apr 27, 2018


Get to know me!
https://blog.games-career.com/de/employeeexperience-interview-with-miguel-angel-lonzano-senior-ux-designer-at-travian-games/
Apr 27, 2018


How the Art Style of After Life evolved
This is an example of how the Art Style evolved from the very first sketches to final Art Style :)A lot more mature, detailed, dark and...
Apr 26, 2018
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