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7/30

UX/UI Designer, UI Artist, Game Artist, Game Designer & Producer

This is the second personal project that I have completed. As you can see above, I did everything but the code, the music and the cover. I hired a programmer who worked with me for 3 and a half months; a musician who created a melody (I got the other melodies and the FX from an audio library) and I hired a concept artist for the cover. I also created all the Marketing content such as the trailer, the Facebook entry, the company website etc...

Seven months of hard work and a lot of discipline resulted in 'Panda Boom!' becoming a real game and a very interesting project of which I feel proud.

2017

Software

icon_sketch.jpg
icon_principle.jpg
icon_illustrator.jpg
icon_photoshop.jpg
icon_unity.jpg

Downloads

flowchart_prototype.png
flowchart_prototype-2.png

Promotional video

Menus - iPhone SE

Gameplay - iPhone SE

Tests

The UI animations from the game were first animated and prototyped using Sketch and Principle.

Concepts (iPad version)

Do you like the cover? It was created by a great freelance artist, Sukhbir Purewal. Everything else (including the logo) is my art.

Sprite Sheet

Most, but not all, of the assets.

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