
5/30
Head of UX & Art
I joined Freeverse with great enthusiasm to work on a game that follows the emerging Play & Earn business model. Although my my role was initially being at management level, I also did a lot of production work while I was leading the UX Team (x2 UI programmers + x1 3D Artist + 1Concept Artist).
As a Head of UX my key responsibilities were to design the UX architecture, and to develop all features and screens and present them to the team through documentation such as: feature descriptions, user flows, wireframes, interactive prototypes, etc. I would like to make a special mention, for their complexity, to four specific features: the Marketplace, Auctions, Training Menu and Message Center.
As a the Head of Art I stablished the art direction of the game and kept it consistent throughout the UI and 3D Art; I was also responsible for designing promotional art, including the website www.goalrev.com.
2020
"[...] Miguel stands out for his critical and constructive thinking and his ability to find simple solutions to complex problems; his vision of users behaviour (prior even any type of users feedback) and his understanding of videogame development made him a key member of the Goal Revolution Team.
His supporting aptitude, and his willingness to guide other members of the team, rapidly added value to the whole company. All this was made possible thanks to his notable communication skills that allow him to give comprehensive, constructive, and fair feedback to any colleague, regardless of their field or seniority.
Miguel's skills aren't only technical, artistic, or communicative, but also social; as Head of the UX & Art department he managed his responsibilities with clarity and helped to build bonds of friendship among all members of his team as well as with other departments by keeping the flow of communication constant and maintaining a positive mood among all members.”
Alun Evans - CEO at FREEEVERSE S.L
(extract from "Certificate of Employment")
"Since the day Miguel joined the team, he made the game improve in all ways possible. He demonstrated his seniority in UX/UI but also general mobile videogame development.
I had been working with him for a year, implementing the UI he was designing. He made my job really straightforward with dozens of UX/UI Design Documents with definite designs and implementer-friendly guidelines.
Miguel addresses the designs prioritizing the user experience and iterates around it, being always receptive to feedback and suggestions.
Miguel has been crucial for the development of the project. His experience and know-how about de video games industry pushed the game in the right direction. He took responsibilities beyond his obligations, designing new mechanics, and assuring the quality of the project. It would be highly valuable for any studio he joins in the future.r”
Adrià Puigdellívol - Game Developer at FREEEVERSE S.L
“I had the great pleasure of working under Miguel supervision for one year, supervising my 2D and 3D art mostly.
Even he comes from a 2D background, he perfectly understands the workflow and complexity of the 3D process, giving new ideas, and proposing new methodologies if required. His feedback is always valuable.
He gives a lot of insights about why something works or doesn’t, coupled with his talent to enhance specific things that make significant changes in the final product.
Able to see the big picture, manage the art direction based on the project needs, and take care of the global aspect of the game. Miguel is the kind of person that creates good vibes in the team and help whatever is needed, easy to work with, open to new ideas, and also share his knowledge.”
Ismael Teruel - 3D Artist at FREEVERSE S.L
Concepts
Some screens/assets might have suffered modifications.






















Popups & icons

3D players
Set of characters to be used in the game and website (as well as for promotional purposes) I art directed.



Promotional Artwork
Artwork to be shown on the Google Play Store that I designed and art directed.








